In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Pay attention to the air vs. ground balance.
- It provides a solid defensive anchor regardless of what else you pick.
- If you have the choice between a Fireball and a wizard, take the Fireball.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | Your Selection | The Gift |
|---|---|---|
| Hog Rider vs. If you treasured this article and you simply would like to collect more info with regards to tower rush generously visit the web site. Barbarian Hut | It is a reliable, cheap win condition | Give the Hut |
| The Log vs. Skeleton Army | Take The Log | Give the Skeleton Army |
Embracing the Chaos
Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.
Choose wisely, and outsmart them before the match even begins.
