These characters rely heavily on their active abilities to disrupt the opponent’s rhythm, providing incredible control over the flow of the match.
Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.
The Wall: High Hitpoint Defenders
Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.
Once the enemy is gathered around your champion, you activate their defensive ability while simultaneously dropping a splash-damage spell.
- Save the ability for when they are surrounded and low on health.
- The champion absorbs the hits while a musketeer or flying machine deals the actual damage.
- Space your placements carefully.
The Tacticians: Ranged Control Heroes
These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.
If an enemy drops a massive Golem, you place the Queen safely in the back, wait for the Golem to cross, and activate her cloak.
| Hero Class | Primary Use |
|---|---|
| Ranged DPS | Shredding massive, slow-moving tanks from a safe distance before they can reach the tower |
| The Summoner | Creating infinite cheap distractions to completely halt single-target attackers like the P.E.K. If you want to check out more regarding tower rush look into our web site. K.A |
Building Around Your Defender
When using a defensive champion, your deck must reflect a patient, control-oriented philosophy.
Become the unbreakable wall, and watch the enemies shatter against you.
